package net.helix.core;

/**
 * Face class for use in a Mesh. Contains only an index for it's
 * vertices and optional uv coordinates and vertex normals. 
 * @author Runouw
 *
 */
public class Face {
	public int v1, v2, v3;
	public int vt1, vt2, vt3;
	public int vn1, vn2, vn3;
	public Face(int v1, int v2, int v3, int vt1, int vt2, int vt3, int vn1, int vn2, int vn3){
		this.v1 = v1;
		this.v2 = v2;
		this.v3 = v3;
		
		this.vt1 = vt1;
		this.vt2 = vt2;
		this.vt3 = vt3;
		
		this.vn1 = vn1;
		this.vn2 = vn2;
		this.vn3 = vn3;
	}
}
